3D artist with some extra love for level art and environments. I like doing technical stuff like designing shaders and figuring out pipeline and workflow solutions too. Currently on a pretty small studio where it is common to handle projects from concept to final products on my own.
3D artist for VR, AR and general real time viewing mainly geared towards industry clients.
3D artist making props, level assets and level art.
Intern at DICE, getting intro to the game engine and learning to create game assets in production.